and I think a few of your past games also cleared summons on death of the summoner).ĭo that, and you've got a perfect game in my book. Why are you solaris32 Im guessing that just 'solaris' was taken already. It seems imagination is not Havens strong suit. I humbly request that summoned creatures either grant XP, or that they disappear when their summoner dies (as they sometimes do in certain special encounters. It seems there already were 3 forts named Fort Meadow, Fort Meadow 2 and Fort Meadow 3. Especially since a very large percentage of enemies seems to be able to summon something so there's almost always some extra garbage to take out after a fight. I find, frequently, especially with creatures that summon the floating fireball / iceball which seem to evade most of the time, I will kill all the original enemies and then be stuck basically taking out the garbage. ![]() That said, there's one nit I gotta pick with you - it has always irritated me that enemy summons not only stick around after the enemy that summoned them dies, but they also don't grant XP on death. ![]() I love your games, I've played all of them and I've been a loyal fan for probably decades now.
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